Steve Rittler

Animator, illustrator

Publications and films include:
Nor Gloom of Nyght, ARTBYTE, Morrigan, The Art of Three Dimensional Computer Animation and Imaging, Principles of Three-Dimensional Computer Graphics Animation, JASTA

Exhibitions and screenings include:
Anima Mundi; Toronto Worldwide Short Film Festival; Philadelphia Festival of World Cinema; California Sun International Animation Festival; East Lansing Film Festival; Mendrisio Cartoon; Denver Underground Film Festival; Los Angeles International Short Film Festival, SIGGRAPH 2003 Art Gallery, San Diego

Teaching

3D Modeling and Animation

The technical concepts of creating computer-generated 3D imagery will be the focus of this course. We will also examine the application of the aesthetic concepts of traditional animation to creative 3D animation. Geometric construction, surface texturing, scene illumination and cameras will be covered. Techniques such as squash-and-stretch, anticipation, follow-through, overlapping action, arcs of motion, exaggeration, staging and appeal will be explored. Assignments integrate technical and aesthetic information into short, creative 3D animation projects.

Advanced 3D Techniques

This course will demonstrate advanced 3D techniques in animation, texturing, lighting and rendering. Students will explore aesthetic concepts that establish mood, environment, time of day and color through the use of light. Conveying character will be emphasized through acting and movement. Short assignments will focus on developing animated characters and their imaginary worlds. The use of the production pipeline and development of a professional workflow will be introduced. Prerequisite: 3D Modeling and Animation.

Thesis I

The thesis project consists of documented research and a body of creative work. The project should reflect individual direction and interests, attained through an awareness of the creative use of the computer and emerging technologies and its potential in the chosen area of practice. This course is intended to guide students through the initial stages of their thesis. A forum for discussion of content and context, as well as critique of work-in-progress with faculty and visiting artists will be provided. Throughout the year, students will work with a thesis group leader and the department chair.

Thesis II

A continuation of Thesis I, this course is geared to achieving the goals outlined in thesis proposals. Weekly group and individual critiques will be held.

Education

  • BFA, University of the Arts; MFA, Pratt Institute

Awards

  • Vancouver Effects and Animation Festival; Annecy Animated Film Festival; Motion Art Festival; WorldFest Houston; Canadian International Film & Video Festivall; Chicago International Television Competition; Brooklyn Film Festival

Clients

Blink.fx, Disney Interactive, Image Design, Manhattan Transfer, W.W. Norton and Co., Image Interactive, Image Entertainment, Van Nostrand Reinhold, Columbia University Law School, W.B. Saunders Medical Publishers, Dismar Corp., Century 21 Real Estate, United Steel Workers

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