Federico Muelas Romero

New media artist

Group exhibitions include:
Ars Electronica, Linz; Stuttgart Filmwinter Festival; PS122; Japan Media Festival, Tokyo; ARCO 2005, Madrid; Metronom, Barcelona; Location One; Electrohype Biennial, Malmö, Sweden; PikseliACHE Festival, Helsinki; New Jersey Film Festival; Cuban Digital Salon, Havana; Katzen Arts Center, American University, Washington, DC

Publications include:
NY Arts, Rhizome Digest, Neo2 Magazine, Tentaciones, El Pais, Metro, El Ciberpais, Art of the Digital Age


Thesis I

The thesis project consists of documented research and a body of creative work. The project should reflect individual direction and interests, attained through an awareness of the creative use of the computer and emerging technologies and its potential in the chosen area of practice. This course is intended to guide students through the initial stages of their thesis. A forum for discussion of content and context, as well as critique of work-in-progress with faculty and visiting artists will be provided. Throughout the year, students will work with a thesis group leader and the department chair.

Thesis II

A continuation of Thesis I, this course is geared to achieving the goals outlined in thesis proposals. Weekly group and individual critiques will be held.

Touch and Tech Art Lab I

This course is intended for students from all disciplines who want to expand the realm of their virtual work into the physical world with computational media and physical computing. Participants will gain an understanding of future physical/ virtual interfaces, advanced sensing technology, interactive art installations, Microsoft Kinect-based technology, augmented reality, interactive video mapping, generative art, robotic art and interactive performances, among other cutting-edge approaches. Weekly lab exercises will build skills with the technologies reviewed in class, and longer assignments will apply the principles covered in lab exercises to creative applications. Note: No previous experience or knowledge of electronics, programming, or science is required.

Touch and Tech Art Lab II

A continuation of Touch and Tech Art Lab I, this course will go into greater depth in the examination of available technologies. We will keep looking away from the limitations of the mouse, keyboard and monitor interface of today’s computers and start with the countless possibilities of the physical world. Weekly lab exercises combined with individual sessions with the instructor to discuss the computational media needs for each student’s project will be included. Prerequisite: Touch and Tech Art Lab I, or instructor’s permission.

Touch and Tech Art Lab III

While the production of the thesis project is the focus of the course, emphasis will also be given to the study of advanced topics in augmented gaming, OSC (Open Sound Control), face detection technology, embedded computers, drones and global positioning technology, among others. Conversely, computational project ideas—whether in the domain of art, design, humanities, sciences, or engineer- ing—will propel students to acquire the skills necessary to realize those ideas. Prerequisite: Touch and Tech Art Lab II, or instructor’s permission.


  • BFA, Universidad de Castilla
  • MFA, School of Visual Arts


  • New York Foundation for the Arts
  • Life 7.0
  • SGAE
  • La Caixa
  • Spanish Cultural Council
  • Experimental Television Center